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Hi Clayton,
Sorry you have had these problems. The behaviour you are describing can happen for several reasons.
In ANTS Profiler 3 we only sample the CPU speed once, modern CPU's have a tendency to change speed to save power and this can throw out the numbers shown in the UI when we convert from clock ticks to seconds.
The second reason for this can be if you have a very tight loop the profiler's overhead calculations can get skewed and once again we can display a slightly odd number.
The relative speeds of methods/lines will be accurate though.
The final reason for this happening is if you have several threads all calling that method where by the total wall clock time can end up being greater than the total runtime (3 threads running for 5 seconds = 15 seconds even if the app is only running for 5 seconds in total).
If your problem is due to either of the first two reasons (or you are just curious) you might want to give our Early Access Program of ANTS Profiler 4 a try: http://www.red-gate.com/messageboard/viewforum.php?f=80. There are some quite radical changes to the profiler in there and fixes for many of the problems caused by newer CPU's.
We would love any feedback about ANTS Profiler 4 you have..
Hope this helps,
James / comments
Hi Clayton,
Sorry you have had these problems. The behaviour you are describing can happen for several reasons.
In ANTS Profiler 3 we only sample the CPU speed once, modern CPU's have a tendency to...
Ahh Sorry Paul,
My mistake - it was added to the installer just after the latest released build. When I will email you oveer the copy of the dll for now and we should have another build out early next week with it in.
James / comments
Ahh Sorry Paul,
My mistake - it was added to the installer just after the latest released build. When I will email you oveer the copy of the dll for now and we should have another build out early n...
Hi Paul,
Thanks for the feedback again, and I'm glad you like the events bar. I'm sure that Stephen will want to follow up on your other comments but I wnated to let you know we now ship a dll with the profiler (RedGate.Profiler.UserEvents.Dll) which you can reference from your code and generate manual events which should hopefully appear on the timeline.
It would be great if you could give it a go and see if it works for you.
As always thanks for your help,
James / comments
Hi Paul,
Thanks for the feedback again, and I'm glad you like the events bar. I'm sure that Stephen will want to follow up on your other comments but I wnated to let you know we now ship a dll with...
Hi There,
You are best of talking to our sales team (sales@red-gate.com) and they will be able to ensure this happens when you buy ANTS 3 (You will need a suport and upgrades contract).
If you need any further assistance please let me know,
James / comments
Hi There,
You are best of talking to our sales team (sales@red-gate.com) and they will be able to ensure this happens when you buy ANTS 3 (You will need a suport and upgrades contract).
If you need...
Split into new topic..
James / comments
Split into new topic..
James
Hopefully tomorrow or early next week. We have most of the engine code done and just need to update the UI to allow access to it all.
I will post in this thread once we have released the build.
James / comments
Hopefully tomorrow or early next week. We have most of the engine code done and just need to update the UI to allow access to it all.
I will post in this thread once we have released the build.
James
Please use Build 308 / comments
Please use Build 308
Hi,
Thanks for the feedback again - I asked around about this yesterday, the responsiveness problem seems to be related to the number of points on the timeline and its redraw rate, we should get this fixed before the final release (hopefully a lot sooner [image] )
I'm not 100% sure this will work but in the short term zooming in on the timeline (the mouse wheel is the only way this functionality is exposed right now) might well help cut down the amount of CPU being used by the UI.
I think that Jason, Usman and Stephen are working on trying to reproduce an inhouse test case similar to your code to try and reproduce the other behaviour you are seeing.
With respect to the view not changing or updaing then this could well be due to the processing time required to build up the different trees.. I think in the original build we released there were no "green spinnys" showing processing progress - I'm not sure they are all in the new build but there are a few more in there...
Equally the lack of results changing could well be down to some buggy code so I will ask our testers to look into this as well.. [image]
Once again thanks for the bug reports and feedback - its all a great help,
James / comments
Hi,
Thanks for the feedback again - I asked around about this yesterday, the responsiveness problem seems to be related to the number of points on the timeline and its redraw rate, we should get th...