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Latest activity by NickWaanders
Sorry for another reply to this same thread, but one other thing that might be handy is to show objects types that were allocated in the past, but were all removed from the garbage collector. Currently if I am not mistaking you can only show the remove count from currently active objects..
EDIT: duh, ignore that. Objects with live count 0 show up as well...
Cheers,
Nick / comments
Sorry for another reply to this same thread, but one other thing that might be handy is to show objects types that were allocated in the past, but were all removed from the garbage collector. Curre...
I think I figured it out after reading your reply. I am storing the value type in a dictionary way down the line, so I am assuming this is where it comes from.
Thanks!
Nick / comments
I think I figured it out after reading your reply. I am storing the value type in a dictionary way down the line, so I am assuming this is where it comes from.
Thanks!
Nick
Why do value types show up in the memory profiler?
Hi,
I am wondering why some of my value types (structs) are showing up in the ANTS memory profiler?
I was under the impression that the memory profiler only shows objects that are garbage collected...
I've tried it for a few days now, and this does indeed help.
As a suggestion to the devs: It would be great it ANTS 4 could somehow save the column setup so that I don't have to keep adding the 'Removed Count' column every time I do a new memory profile. / comments
I've tried it for a few days now, and this does indeed help.
As a suggestion to the devs: It would be great it ANTS 4 could somehow save the column setup so that I don't have to keep adding the 'Re...
Oh, haven't tried that yet. Perfect thanks!
Nick / comments
Oh, haven't tried that yet. Perfect thanks!
Nick
Tracking which objects get garbage collected a lot
Hi,
I just downloaded your profiler (evaluation), and I've been playing with it a bit.
Currently our biggest goal is to (next to) eliminate all object allocation in our C# code (use pools for every...