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Answering my own question: to view IL, simply change the language in Reflector's options.
So I guess "target offset 00CB" is the instruction number? I see stloc.1, "pops the current value from the top of the evaluation stack and stores it in the local variable list at index 1"... hmm, doesn't mean a thing to me [image] !
Maybe the disassembler could fail more gracefully, ie display the valid lines before/after the offending instruction? / comments
Answering my own question: to view IL, simply change the language in Reflector's options.
So I guess "target offset 00CB" is the instruction number? I see stloc.1, "pops the current value from the ...
I'm having the same problem with another assembly. This one was built in Mono but shows up fine, nothing is obfuscated. I can actually view the offending classes in their most part, except for a few methods that crash Reflector.
FileDisassembler and FileGenerator both hang, I guess they can't do more than what Reflector gives them.
I sent a bug report, the highlight being:
Translation failure in 'UnityEditor.GUITemp.DoListView(Rect, ListViewState, Int32[]) : ListViewElementsEnumerator' in 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
System.InvalidOperationException
InnerException:
Invalid branching statement for condition expression with target offset 00CB.
I don't feel comfortable sending the DLL, but if you have the courage you can download a demo of the product here: http://unity3d.com/unity/download
It's a Mac app (Windows version coming soon, yay!), but I think some Windows archivers can open dmg files... :roll:
Extract the app, locate the DLL, browse to UnityEditor.GUITemp.DoListView to reproduce the crash.
Is there a way to read the actual CLR (if that even means anything)? I mean the app works so obviously the DLL is valid, it's just C# translation that fails... / comments
I'm having the same problem with another assembly. This one was built in Mono but shows up fine, nothing is obfuscated. I can actually view the offending classes in their most part, except for a fe...